

You can’t jump in time if something will be in your way on the other side - and things you do in the past will often shift things in the future - so be mindful.

You can unfold the trinket to extend a sort of looking glass that allows you to see what’s going to change when you jump timelines - and who or what might be waiting. There’s some things you should know about the Timepiece. He’ll bestow upon you a Timepiece: A trinket that allows you to travel back into the past to the fated day that your enemies conspired to bring back Delilah.

Suddenly, time will stop and the Outsider will appear to give you some cryptic words - and a gift. Trying to speak with Stilton is fruitless - he’s gone far away (so he won’t mind you taking the cameo on his seat). With most of the halls blocked off by debris, take the route that puts you over Stilton’s room and drop down from above. Look to the far left corner of the room to find a Rune stashed under some debris - even if it won’t help you now. Rune #1 - As you go up the main staircase to the second floor of the manor - keep going straight into a small showroom of sorts with several displays and a minecart.
